ALL LEVELS

Becoming a Better Artist
with Rob Chang

Find out how Rob has helped hundreds of artists improve the world over.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Concept Art: From 2D to 3D
with Luca Nemolato

Learn techniques to bring your concepts to a new level of realism!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Scripting & Tool Dev. for Maya
with Nico Sanghrajka

Learn to script and write your own tools to extend Mayas capabilities and speed up your workflow!
workshop-level-i I
Weeks WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Advanced Matte Painting
with Heather Abels

Take the Matte Painting skills you have, and apply them to real world scenarios.
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Nuke Compositing for 3D Artists
with Nick Deboar

This is the perfect course for anyone who produces or works with 3D renders.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Lighting and Shading with Arnold for Maya
with Nick Deboar

This course will cover all the major elements of Arnold including render settings, lights and shaders.
workshop-level-f F
5 Weeks 5 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Character Facial Rigging for Production
with Wade Ryer

Learn how to make character faces come alive!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Photogrammetry for Games
with Jonathan Rush

Learn how to create fully textured high poly models from photograph data with Photogrammetry!
workshop-level-i I
6 Weeks 6 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Cloth Simulation
with Steve Sandles

Steve Sandles, Framestore London, covers many aspects of cloth in CG
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Biomedical Imaging in 3D
with Giorgio Luciano

Learn to create realistic 3D images of biological particles.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Mastering Destruction & Art-Directing Damage
with Keith Kamholz

Learn in-depth technical working knowledge of Houdini fractures & rigid body simulations.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Rigging Techniques: Cartoon to Realistic
with Nico Sanghrajka

Learn advanced rigging techniques that can be applied in cartoony and creature rigs.
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Intro to Digital Matte Painting
with Igor Staritsin

Igor Staritsin substitutes for David Luong for Intro to Digital Matte Painting
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 29) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Body Mechanics
with Kyle Kenworthy

Learn how to approach and animate an advanced body mechanic shot.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: May. 5) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Absolute Beginners
with Anne Pogoda

Learn the basics of drawing and painting the human figure, creatures and animals.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: May. 20) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Rigging for Games
with Ehsan Kiani

Learn the basics of rigging for video games in Maya while also utilizing Unreal Engine's game template
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Jul. 21) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Introduction to FX using Houdini
with Saber Jlassi

‚ÄčLearn step-by-step through the construction of a production ready scene in Houdini.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Jul. 21) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Motion Graphics
with Nik Hill

Learn the basics of motion graphics while utilizing skill sets used in the industry
workshop-level-i I
- Weeks - WEEKLY UNITS (starts: -) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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VEX In Houdini
with Anastasia Opara

Learn to speak VEX with LookFX's Shaun Lipowski
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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OUR INSTRUCTORS

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PERSONAL MENTORING

Receive personal mentoring and guidance from high-end artists, who are experts in their field.

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ONLINE TRAINING

Learn online from anywhere in the world in a supportive, interactive class environment.

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LIVE WEBINARS

Live webinars suitable to different timezones are recorded for your future viewing.

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FORUM ENVIRONMENT

Work from your office or home, anywhere in the world, whenever you want.

  • “ The learning process Anne makes you goes through felt so natural that it wasn't overwhelming at all. ”
  • “ ...great tutor, Pav is good at teaching, very clearly explained... ”
  • “ I have always struggled to control my strokes when attempting to paint, by using the brushes recommended by Anne and adjusting flow and opacity to very low levels allowed me control on what I was putting down! ”
  • “ I can't imagine packing any more detail into a three-week course. It covered the basics as well as intermediate and advanced concepts. John gave valuable feedback with explanation of why the suggestions will help improve your modeling process. ”
  • “ I took Simon's "Environment Design for Games and it's brilliant. You learn a lot picking Simon's brain, and he let you in on some very interesting tricks and techniques. ”
  • “ John's class was an eye-opener, providing great insight into some of the workflows used in the industry, while keeping a sharp eye out for the artistic side, keeping in mind anatomy and appeal when constructing the model ”